I have just put out a BBS version of the classic GNUSki arcade game. It now has a high score feature and tracks who made the score and when. You can get it from Sourceforge at https://sourceforge.net/projects/gnuski-bbs/ Will make a good addition to your BBS...
On 09-28-18 10:09, Nightfox wrote to Marisag <=-
Looking at your SCFG example, it looks like its startup command is a
Perl script. A couple questions:
- Does Synchronet know how to execute a .pl script? Wouldn't you have
to first call perl (or perl.exe on Windows)?
- How does the Perl script communicate with the BBS console?
Synchronet doesn't have a Perl interface that I'm aware of..
The site says the game is for SBBS on Linux. SBBS knows how to excecute
On 09-28-18 17:10, Nightfox wrote to Tony Langdon <=-
@TZ: 41a4
Re: Re: New arcade game door GNUSki
By: Tony Langdon to Nightfox on Sat Sep 29 2018 08:21 am
The site says the game is for SBBS on Linux. SBBS knows how to excecute
I see.. I can see how it might work differently in Linux.
I have just put out a BBS version of the classic GNUSki arcade game. It now a high score feature and tracks who made the score and when. You can get it from Sourceforge at https://sourceforge.net/projects/gnuski-bbs/ Will make a good addition to your BBS...
On 09-28-18 19:35, Mike Powell wrote to Marisag <=-
@TZ: 40f0
Re: New arcade game door GNUSki
By: Marisag to All on Fri Sep 28 2018 02:18:24
I have just put out a BBS version of the classic GNUSki arcade game. It now a high score feature and tracks who made the score and when. You can get it from Sourceforge at https://sourceforge.net/projects/gnuski-bbs/ Will make a good addition to your BBS...
Good evening,
I tried installing this one. When the perl script runs, I am getting a rather verbose error, which starts with:
Can't locate UI/Dialog.pm
followed by a bunch of paths. Perl 5.24.1 is installed here, and that seems to be what it is wanting. Could the dialog module be a part of a different package?
Looking at your SCFG example, it looks like its startup command is a Perl script. A couple questions:
- Does Synchronet know how to execute a .pl script? Wouldn't you have to first call perl (or perl.exe on Windows)?
- How does the Perl script communicate with the BBS console? Synchronet doesn't have a Perl interface that I'm aware of..
The site says the game is for SBBS on Linux. SBBS knows how to excecute the shell (and you'll see the "Use Shell" option is set to Yes). And the shell knows how to execute the script, because I bet the first line of the script reads:
#!/usr/bin/perl
Can't locate UI/Dialog.pm
followed by a bunch of paths. Perl 5.24.1 is installed here, and that seems to be what it is wanting. Could the dialog module be a part of a different package?
On 09-29-18 12:27, Marisag wrote to Tony Langdon <=-
#!/usr/bin/perl
Yes, that is how it works :)
| Sysop: | Winzlo |
|---|---|
| Location: | Minnesota, USA |
| Users: | 11 |
| Nodes: | 16 (0 / 16) |
| Uptime: | 495949:40:25 |
| Calls: | 82 |
| Files: | 1,070 |
| Messages: | 287,256 |