I've noticed some of the "Synchronet Games", where the CFG file notes "localhost", but a port of 10088, or something like that.
If I want that game to be on my system ONLY, and not linked into any others, can I just leave the CFG file as it is, and not worry about opening that port on the router??
I've noticed some of the "Synchronet Games", where the CFG file notes "localhost", but a port of 10088, or something like that.
If I want that game to be on my system ONLY, and not linked into any others, can I just leave the CFG file as it is, and not worry about opening that port on the router??
Correct, and I believe a lot of them are mainly for networked scores. I have most of mine bouncing back to my local server.
I've noticed some of the "Synchronet Games", where the CFG file notes "localhost", but a port of 10088, or something like that.
If I want that game to be on my system ONLY, and not linked into any others, can I just leave the CFG file as it is, and not worry about opening that port on the router??
Yes, but you will need to be running the JSON-DB service on your system. Mos E>of the games should have a readme.txt or sysop.doc file explaining this.
However, with a stormy weather pattern forecast from now well into
next week, that's going to mean very little time to work on the BBS.
I've noticed some of the "Synchronet Games", where the CFG file notes "localhost", but a port of 10088, or something like that.
I've noticed some of the "Synchronet Games", where the CFG file
notes "localhost", but a port of 10088, or something like that.
if it says localhost, it never gets near the router... the only reason yo would open that port on your router would be for other BBSes to use your database on that port...
I've noticed some of the "Synchronet Games", where the CFG file
notes "localhost", but a port of 10088, or something like that.
if it says localhost, it never gets near the router... the only reason
yo would open that port on your router would be for other BBSes to use
your database on that port...
I think what is meant by local is the fact that its on the host BBS
only,
Some games and walls can be set up through a port to make it multi BBS play.
I've noticed some of the "Synchronet Games", where the CFG file notes "localhost", but a port of 10088, or something like that.
if it says localhost, it never gets near the router... the only reason yo wo ML>open that port on your router would be for other BBSes to use your database ML>that port...
I've noticed some of the "Synchronet Games", where the CFG file
notes "localhost", but a port of 10088, or something like that.
if it says localhost, it never gets near the router... the only
reason yo wo open that port on your router would be for other BBSes
to use your database that port...
I have it open for the JSON service, but otherwise, I don't have any
of those games enabled at this time.
are other BBSes storing their game scores on your system? if not close that ML>port! you don't need it open from the outside...
is that clearer? ;)
However, now with that port closed (and the JSON option disabled), can
I still set them up, and have them on my system??
However, now with that port closed (and the JSON option disabled), can
I still set them up, and have them on my system??
are other BBSes storing their game scores on your system? if not
close that port! you don't need it open from the outside...
is that clearer? ;)
Yes, it is. I wish the docs were a bit clearer on that.
However, now with that port closed (and the JSON option disabled), can
I still set them up, and have them on my system??
However, now with that port closed (and the JSON option disabled), can
I still set them up, and have them on my system??
No, you need the JSON service enabled but for local games they will connect t A>localhost. You only need to open that port if others from the outside will be A>connecting to your game.
Yes, it is. I wish the docs were a bit clearer on that.
it is standard networking stuff ;)
if you set them up, you will have to enable the JSON server stuff in your ML>config... then make sure that each of the games that do JSON stuff talk to y ML>localhost on 10080 or whatever port you choose for that server...
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