• Baud Rates

    From Uatu13@1:103/705 to All on Sat Oct 7 13:13:16 2017
    Hello All,

    I've been looking around, but can't figure out if there is a way to force a slower baud rate either for the entire BBS or for specific external door games. I know some games allow you to pass the baud to them on the command line, but not all do and I would like to slow them down so they work correctly. I did try one game that allows the rate to be passed, but it didn't seem to work and the drop file still shows a higher rate so maybe the file was overriding the command line in that situation... but anway, has anyone figured this out??

    Thanks,

    -=U13=-



    ... Think like a man of action, act like a man of thought.

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  • From Digital Man@1:103/705 to Uatu13 on Sat Oct 7 14:16:26 2017
    Re: Baud Rates
    By: Uatu13 to All on Sat Oct 07 2017 01:13 pm

    Hello All,

    I've been looking around, but can't figure out if there is a way to force a slower baud rate either for the entire BBS or for specific external door games. I know some games allow you to pass the baud to them on the command line, but not all do and I would like to slow them down so they work correctly. I did try one game that allows the rate to be passed, but it didn't seem to work and the drop file still shows a higher rate so maybe the file was overriding the command line in that situation... but anway, has anyone figured this out??

    If you're using TCP/IP protocols to access your BBS, there is no actual "baud rate" in effect (unless you have a physical serial port in the path somewhere). You can simulate a baud rate on the client side (e.g. SyncTERM), which works pretty good. But if the server sends more slowly, it usually just means you end up with a bigger inter-packet delay and the text just shows up in chunks (each packet) at the client.

    Most people want their door games to run faster, not slower. :-)

    digital man

    Synchronet "Real Fact" #60:
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  • From Uatu13@1:103/705 to Digital Man on Sat Oct 7 20:45:58 2017
    Re: Baud Rates
    By: Digital Man to Uatu13 on Sat Oct 07 2017 14:16:27

    I've been looking around, but can't figure out if there is a way to
    force a slower baud rate either for the entire BBS or for specific
    external door games. I know some games allow you to pass the baud to
    them on the command line, but not all do and I would like to slow them
    down so they work correctly. I did try one game that allows the rate
    to be passed, but it didn't seem to work and the drop file still shows
    a higher rate so maybe the file was overriding the command line in
    that situation... but anway, has anyone figured this out??

    If you're using TCP/IP protocols to access your BBS, there is no actual "baud rate" in effect (unless you have a physical serial port in the path somewhere). You can simulate a baud rate on the client side (e.g. SyncTERM), which works pretty good. But if the server sends more slowly, it usually just means you end up with a bigger inter-packet delay and the text just shows up in chunks (each packet) at the client.

    I wasn't sure if SBBS could control the display rate, other than ANSI using @-codes, or not, but thank you for the detailed answer. :)

    Most people want their door games to run faster, not slower. :-)

    Well, I'm not most people lol and I don't mean all of them, just the ones with cool ansimation that zips by so fast you can't tell what it was. I have some friends and family that have no clue what it is they missed or how to use the features in SyncTerm so I was hoping we could control the speed, display rate etc.. Bummer.

    Thanks anyway tho,

    -=U13=-



    ... This tagline's just for you.

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  • From Digital Man@1:103/705 to Uatu13 on Sun Oct 8 04:26:04 2017
    Re: Baud Rates
    By: Uatu13 to Digital Man on Sat Oct 07 2017 08:45 pm

    Re: Baud Rates
    By: Digital Man to Uatu13 on Sat Oct 07 2017 14:16:27

    I've been looking around, but can't figure out if there is a way to
    force a slower baud rate either for the entire BBS or for specific
    external door games. I know some games allow you to pass the baud to
    them on the command line, but not all do and I would like to slow them
    down so they work correctly. I did try one game that allows the rate
    to be passed, but it didn't seem to work and the drop file still shows
    a higher rate so maybe the file was overriding the command line in
    that situation... but anway, has anyone figured this out??

    If you're using TCP/IP protocols to access your BBS, there is no actual "baud rate" in effect (unless you have a physical serial port in the path somewhere). You can simulate a baud rate on the client side (e.g. SyncTERM), which works pretty good. But if the server sends more slowly, it usually just means you end up with a bigger inter-packet delay and the text just shows up in chunks (each packet) at the client.

    I wasn't sure if SBBS could control the display rate, other than ANSI using @-codes, or not, but thank you for the detailed answer. :)

    Most people want their door games to run faster, not slower. :-)

    Well, I'm not most people lol and I don't mean all of them, just the ones with cool ansimation that zips by so fast you can't tell what it was. I have some friends and family that have no clue what it is they missed or how to use the features in SyncTerm so I was hoping we could control the speed, display rate etc.. Bummer.

    If they are using SyncTERM, and you can edit the files on your end (i.e. they aren't hard-coded in the door game), then you could embed the special ANSI codes that SyncTERM supports to adjust the display rate. That's a lot of if's.

    For more details, see "Set the output emulation speed" at http://cvs.synchro.net/cgi-bin/viewcvs.cgi/*checkout*/src/conio/cterm.txt

    digital man

    This Is Spinal Tap quote #35:
    Jeanine Pettibone: You don't do heavy metal in Dubly, you know.
    Norco, CA WX: 65.4oF, 40.0% humidity, 0 mph SSW wind, 0.00 inches rain/24hrs --- SBBSecho 3.01-Win32
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  • From mark lewis@1:3634/12.73 to Uatu13 on Sun Oct 8 08:43:56 2017

    On 2017 Oct 07 13:13:16, you wrote to All:

    I've been looking around, but can't figure out if there is a way to force
    a
    slower baud rate either for the entire BBS or for specific external door games. I know some games allow you to pass the baud to them on the command line, but not all do and I would like to slow them down so they work correctly.

    the comm rate has nothing to do with the processing rate... sounds like you have old stuff that's zooming along... maybe you should try something like mo'slo or one of those types of processor delaying tools... but you certainly can't control the speed of a door by telling it a different comm rate... this because both sides have to talk the same speed and you only control one side...

    )\/(ark

    Always Mount a Scratch Monkey
    Do you manage your own servers? If you are not running an IDS/IPS yer doin' it wrong...
    ... The Lord gives wisdom; out of his mouth comes knowledge. . . Prov 2:6
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  • From Uatu13@1:103/705 to Digital Man on Sun Oct 8 18:16:00 2017
    Re: Baud Rates
    By: Digital Man to Uatu13 on Sun Oct 08 2017 04:26:04

    Re: Baud Rates
    By: Uatu13 to Digital Man on Sat Oct 07 2017 08:45 pm

    I wasn't sure if SBBS could control the display rate, other than ANSI
    using @-codes, or not, but thank you for the detailed answer. :)

    Most people want their door games to run faster, not slower. :-)

    Well, I'm not most people lol and I don't mean all of them, just the
    ones with cool ansimation that zips by so fast you can't tell what it
    was. I have some friends and family that have no clue what it is they
    missed or how to use the features in SyncTerm so I was hoping we could
    control the speed, display rate etc.. Bummer.

    If they are using SyncTERM, and you can edit the files on your end (i.e. they aren't hard-coded in the door game), then you could embed the special ANSI codes that SyncTERM supports to adjust the display rate. That's a lot of if's.

    For more details, see "Set the output emulation speed" at http://cvs.synchro.net/cgi-bin/viewcvs.cgi/*checkout*/src/conio/cterm.txt

    digital man

    Yes, a lot of if's, but good info none the less. Thank you.

    -=U13=-



    ... Life shouldn't be printed on dollar bills.

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  • From Uatu13@1:103/705 to mark lewis on Sun Oct 8 18:25:06 2017
    Re: Baud Rates
    By: mark lewis to Uatu13 on Sun Oct 08 2017 08:43:56

    On 2017 Oct 07 13:13:16, you wrote to All:

    I've been looking around, but can't figure out if there is a way to
    force
    a
    slower baud rate either for the entire BBS or for specific external
    door games. I know some games allow you to pass the baud to them on
    the command line, but not all do and I would like to slow them down
    so they work correctly.

    the comm rate has nothing to do with the processing rate... sounds like you have old stuff that's zooming along... maybe you should try something like mo'slo or one of those types of processor delaying tools... but you certainly can't control the speed of a door by telling it a different comm rate... this because both sides have to talk the same speed and you only control one side...

    )\/(ark

    I have much to learn about tcp/ip and sockets I suppose.. lol Thanks for the advice.

    -=U13=-



    ... If you feel strongly about graffiti, sign a partition.

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    * Synchronet * The DarkSide of the Moon - telnet://darkside.synchro.net
    * Origin: Vertrauen - [vert/cvs/bbs].synchro.net (1:103/705)