When selecting a game from page it asks me for my administrator password, sometimes requiring me to enter it twice. At first I thought I was doing a typo but then purposely went slowly and same thing happened. About the third game I tried it said invalid password and I couldn't play the game.
Not a problem when I login as a normal user.
Is there a way to disable not asking for that password on the sysop?
Did you see any output from the doors in fTelnet before this happened?
Is it the same two doors that do this consistently, but not any others?
If you have fTelnet on your home page, does the same thing happen if you connect from there and then launch the games from your external programs menu?
When logging in via the web page I login with my primary id which is the sysop level and then I have access to games etc.
When selecting a game from page it asks me for my administrator password, sometimes requiring me to enter it twice. At first I thought I was doing a typo but then purposely went slowly and same thing happened. About the third game I tried it said invalid password and I couldn't play the game.
Not a problem when I login as a normal user.
Logging in from the web it does it but I found out that the first game run works, no hangup. They try another game and the screen output happens but is waiting for a key press and hitting enter or any key does nothing.
But if I refresh the page and then select the game it works just fine.
When logging in via the web page I login with my primary id which is
the sysop level and then I have access to games etc.
When selecting a game from page it asks me for my administrator
password, sometimes requiring me to enter it twice. At first I
thought I was doing a typo but then purposely went slowly and same
thing happened. About the third game I tried it said invalid password
and I couldn't play the game.
Not a problem when I login as a normal user.
Is there a way to disable not asking for that password on the sysop?
When selecting a game from page it asks me for my administrator
password, sometimes requiring me to enter it twice. At first I
thought I was doing a typo but then purposely went slowly and same
thing happened. About the third game I tried it said invalid
password and I couldn't play the game.
If you have a system password set, it will always prompt anyone with sysop access for that system password when logging in.
password and I couldn't play the game.When selecting a game from page it asks me for my administrator
password, sometimes requiring me to enter it twice. At first I
thought I was doing a typo but then purposely went slowly and same
thing happened. About the third game I tried it said invalid
I think that is a synchronet thing Ruben, as the old Ruinmaster Web pages do that also, at least mine does. I think its built in security so no one can hack the sysop account
SysOp: C.G. Learn, AKA: DesotoFireflite
password and I couldn't play the game.When logging in via the web page I login with my primary id which is
the sysop level and then I have access to games etc.
When selecting a game from page it asks me for my administrator
password, sometimes requiring me to enter it twice. At first I
thought I was doing a typo but then purposely went slowly and same
thing happened. About the third game I tried it said invalid
Not a problem when I login as a normal user.
I think that is a synchronet thing Ruben, as the old Ruinmaster Web pages do that also, at least mine does. I think its built in security so no one can hack the sysop account
But if I refresh the page and then select the game it works just
fine.
Okay, I'll probably just make the page reload automatically after fTelnet disconnects from the server.
it isn't when he logs in... it is when he selects a game... that makes me wonder how he has that game set up as compared to other games that do not ask for that system password...
it isn't when he logs in... it is when he selects a game... that
makes me wonder how he has that game set up as compared to other
games that do not ask for that system password...
He's selecting the game from a list in the web UI. This causes
fTelnet to open a new connection to the BBS, which requires
authentication to the rlogin server.
When selecting a game from page it asks me for my administrator
password, sometimes requiring me to enter it twice. At first I
thought I was doing a typo but then purposely went slowly and
same thing happened. About the third game I tried it said
invalid password and I couldn't play the game.
If you have a system password set, it will always prompt anyone
with sysop access for that system password when logging in.
it isn't when he logs in... it is when he selects a game... that makes
me wonder how he has that game set up as compared to other games that
do not ask for that system password...
With the default setup for ecwebv4, you need to be logged in as a user in order to play games. He has already mentioned that it only happens when he's logged in, and not when a regular user is. So I just kinda put two and two together.
it isn't when he logs in... it is when he selects a game... that
makes me wonder how he has that game set up as compared to other
games that do not ask for that system password...
With the default setup for ecwebv4, you need to be logged in as a user
in order to play games. He has already mentioned that it only happens
when he's logged in, and not when a regular user is. So I just kinda
put two and two together.
Which got me thinkig, for InterBBS play, it would be cool to have some networked DB of login names from people in the leagues and have a
database that stores ALL the games of EVERY system who has the new
RLOGIN services, and every system could thn have a LOCAL games pages
and a NETWORKED games page with hundreds of games to access. and this
all can be accomplished I believe with everything EC has already
written.
no its off topic from his question.. but whe crap pops up like that I
must get it out.. I might start working on some project like this, and make sure it don't break anything. I presume userdata can be shared
via JSON or even by using QWK call ins with sysop access only to that
data echo. but make sure data has some kind of encyryption. all you
would really need for an rlogin account:
Real Name:
Handle:
Password:
Sex for some games.. but that really can be left off.
With the default setup for ecwebv4, you need to be logged in as a
user in order to play games. He has already mentioned that it
only happens when he's logged in, and not when a regular user is.
So I just kinda put two and two together.
what i missed was that he was selecting the games from a HTML
generated page instead of completely within the terminal...
Not sure if it's exactly what you're describing, but CoA as well as DoorParty and BBSLink all offer a nice selection of games. All you have to do is link your BBS and you and your users have access to them. Kind of like big networked door game sections, without the need to transfer game packets to dozens of BBSs.
With the default setup for ecwebv4, you need to be logged in as a
user in order to play games. He has already mentioned that it only
happens when he's logged in, and not when a regular user is. So I
just kinda put two and two together.
what i missed was that he was selecting the games from a HTML
generated page instead of completely within the terminal...
FWIW, the subject line is still valid in this discussion and the topic hasn't been drifted just yet. :)
FWIW, the subject line is still valid in this discussion and the
topic hasn't been drifted just yet. :)
subject line? what subject line? we don't need no steenkin' subject line!
screen. (using the web) But a couple of my doors looked like they hung up.
So I logged in via telnet and they worked just fine. Went back and logged in via the web and same doors acted like the locked up. Looked at sbbs on the server and saw the door was waiting for the key press and I was able to run the door from the sbbs machine. So for some reason it is not
| Sysop: | Winzlo |
|---|---|
| Location: | Minnesota, USA |
| Users: | 11 |
| Nodes: | 16 (0 / 16) |
| Uptime: | 495933:35:23 |
| Calls: | 82 |
| Files: | 1,070 |
| D/L today: |
27 files (11,920K bytes) |
| Messages: | 286,917 |