I should mention that presently there is no CPU player. It wasn't a
goal, initially. I was going to write the server on the PC side only
and have the CPU player there. I feel that writing a decent CPU player
on the C64 in assembly may be a rather
difficult challenge. I have only about 7KB of memory left unless I
switch out the Kernal and do some tricky things. There are also some optimisations to be done. It would possibly be enough (I think I know
how to approach it) but I will leave it for
another version. Help with this would be greatly appreciated.
Hmmm. and I have to ask why you would want to do this game when there
were several IIRC nice versions of it (IMHO) for the C-64 done 25 years
ago? Sincerely,
Hmmm. and I have to ask why you would want to do this game when there
were several IIRC nice versions of it (IMHO) for the C-64 done 25 years
ago? Sincerely,
--
J. B. Wood
Incredible work here. I played the game and checked out your repo. Welldone sir. Keep up the good work.
Hi Daniel, congratulations for this work.
I been looking the source code of c64client.s, it's very large.
what source code editor do you use?
1-Why write floating point routines if they already exist on ROM?functions, using the floating point routines in ROM.
For example I write an application for GEOS-64 using geoProgrammer to plot 3D
2-Why doesn't use the natural PETSCII characters through CHROUT kernalroutine?
Suggest:directory
1-In "initDataLoad" section, load the X register with the last device used. For example on VICE for c64 I have the device 9 pointing to a Windows/MSDOS
I can load the "c64client" but fails to load the other files.
2-The drivers for mouse and joystick on external files
bye
alvalongo
P.S. It will take me a while to fully understand the source because this ar65assembler has some advanced features geoProgrammer doesn't have like "struct"
So, how is this game coming? Is it ready for beta testers? I am
wanting to try some new games under WinVice.
// Gary McCulloch of Reign Of Fire BBS.
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