• Commodore Free Magazine, Issue 95 - Part 7

    From Stephen Walsh@3:633/280 to All on Thu Nov 24 13:00:04 2016
    and retro
    computer cultures ther website can be found here. www.goto80.com

    4-mat (programming/design, UK) makes tiny audiovisual art for various 8-bit computer systems, and works with game audio. He was also one of the first
    in the world to make chipmusic on the Amiga in 1990. 4mat.bandcamp.com

    iLKke (graphics/design, Australia) is a notorious pixel artist and
    composer, who started in the Amiga demoscene in Serbia. ilkke.net

    Ray Manta (concept/design, Australia) is the alias of veteran electronica producer

    Tim Koch, who initiated and organized the project runs
    datadoor.bandcamp.com/ where you can download music by some of the artists named above, and from himself, it depends what you want out of your music
    but I would advise you to check out some of the unique pieces on offer.

    WEBSITES

    Videos
    www.youtube.com/watch?v=ZPXGA7R6gb0

    Device
    datadoor.net/dubcrt/
    datadoor.bandcamp.com/album/dubcrt/



    *************************************
    INTERVIEW WITH TIM KOCH
    Creator of DUBCART
    *************************************

    datadoor.bandcamp.com/track/antispeed-tim-koch-cartridge-remix datadoor.bandcamp.com/album/dubcrt

    COMMODORE FREE: Please, can you introduce yourself to our Commodore Free readers?

    Tim Koch: Hi my name is Tim Koch, I have been using Commodore machines
    since about 1985 - I grew up with a C64 and then in the late eighties
    jumped over to Amiga for music production - then strangely enough became heavily involved again with the Commodore 64 via a love of the SID chip in around 2008. Since then I have gradually started using trackers and other music tools (Prophet64/Mssiah) for live performance using the SID chip, and also toying with PETSCII in perhaps a more progressive way (I'd like to
    think anyway). I also run DataDoor which is the music label / software+hardware oddity label. Outside of Commodore / retro scene I have
    been writing, releasing, and performing electronic music for the past
    twenty years or so (under my real name as well as "10:32").

    - - - - - - - - - -

    CF: So what was your first introduction to Computers, and especially the Commodore range of machines?

    TK: in the mid 1980s as a kid many friends had Spectrums here in
    Australia, but somewhere along the line we scammed our parents into
    purchasing a C64 for 'educational' purposes which of course meant games.
    First and foremost I think I was blown away by this discovery of dynamic
    sound and music since I had just heard the more rudimentary blips on
    Spectrum / Amstrad / Texas Instruments of friends. After realizing just
    how different the SID sounded to fresh ears I think I did literally enjoy
    games more for their soundtracks than anything else, and of course Galway's Parallax title music and Hubbard's Delta in-game music exposed me to more interesting composition than standard melodic game-theme dynamics.

    - - - - - - - - - -

    CF: So it's mainly the music /graphics that are a big part of your
    Commodore love then?

    TK: Oh yes definitely, the odd qualities and restrictions of the 6581 and
    8580 has always fascinated me, as has the PETSCII character set (or
    CBMSCII) for CBM machines. As has been stated quite a lot, the
    restrictions of a tool set or technology are often the factors that result
    in unexpected creativity or surprises, and I think the limitation of three oscillators with the SID and also the rudimentary nature of PETSCII have
    always fascinated me to the point of wanting to toy with both and learn a little more about what can be done.

    - - - - - - - - - -

    CF: DUBCRT is listed as a music album with interactive light synthesizer
    and remix gadget released as a Commodore 64 cartridge. Was it important to
    fit everything on one cartridge? Were you ever tempted to maybe consider a memory bank switching cartridge with a number of CRT files held on
    different chips that could be switched on or off for different music?

    TK: We did have a lot of discussion about potentially using bank-switching
    and some other tricks, but eventually thought it would be better to stick
    to a focused group of just eight songs that effectively mimicked somewhat a conventional music album in length. Eventually we thought it better to
    cram as much as possible into the 64k of the EPROM rather than expand the architecture of the cart to allow for too much content which would perhaps result in the loss of focus of the crux of what we initially envisioned for
    the DUBCRT.

    - - - - - - - - - -

    CF: For anyone not exactly clear, what does the cartridge actually do?
    So, once installed and powered on, what happens?

    TK: Without giving too much away, after a very short intro the cart loads
    a menu that is essentially a blank puzzle template. At this point the user
    can jump into one of eight songs and their associated visualisers. Within
    each song and visualiser it is possible to alter the parameters of what is happening on screen (colour, type of PETSCII characters being used, rate of activity, and some other glitchy variables).

    In it's boot-state - each of the eight songs are hard locked to their associated visualisers, but once the secret sections are reached, the user
    can alter the sequence of song and visualiser which displays how each visualiser reacts distinctly different depending on the type of SID
    activity.

    Without giving too much away, listening to the songs in a certain order
    will gift the user with more puzzle pieces that appear on the main menu
    once you exit from a song/visualiser. One visualiser is an abstract
    PETSCII platform-game controlled via joystick in port2 - and the more
    tokens that are collected in this game also gift the user more puzzle
    pieces in the main menu.

    So essentially once the user has filled the empty puzzle slots, they need
    to arrange them in a configuration that then alerts the user they have
    entered the next 'mode' (or secret section). Each new mode then unlocks
    more functionality, eventually resulting in a special section that then
    allows the user to have A LOT of control over remixing all of the songs on
    the cartridge.

    There is a secret section that allows the user to remix all of the patterns
    of the song they choose, alter waveforms of each oscillator etc.

    - - - - - - - - - -

    CF: Has anything ever been created like this before?

    TK: Well there have certainly been games and demos that have incorporated elements of DUBCRT, but as far as I can tell nothing has been released as a cartridge in this fashion where the onus is on experimentation and
    playfulness. Games such as Master of the Lamps or Frankie Goes To
    Hollywood certainly inspired the simple puzzle aspects of DUBCRT, and
    abstract music disks such as Disco Calculi (Wrath Designs 2007) definitely
    have some similarities. Jeff Minter's Psychedelia is also of course a very
    big inspiration. I think also that Goto80's vision in terms of perhaps
    pushing the SID into more progressive territory is quite distinctive
    especially since he uses defMON which is a custom-tracker in a way that it
    has been personalised to some degree to his own needs.

    - - - - - - - - - -

    CF: So the Commodore 64 is best known for it SID chip and graphics, and I think your intention was to use petscii graphics. Was this purely down to memory or because of this classic retro feel?

    TK: Definitely a homage to SID and PETSCII, with a shift towards the restrictions that are offered by both. I think PETSCII is only now being
    fully explored in terms of the quirks and possibilities of using it
    creatively.

    - - - - - - - - - -

    CF: Petscii graphics certainly can be very leasing and unique. Could you explain to our readers who was involved in the project, and how were they selected?

    TK: Goto80 did all of the music, 4mat did all of the code, iLKke did all
    of the incidental PETSCII (logo, intro screens for each song/visualiser section). Personally I just came up with the idea and we all developed the design and ideas, with 4mat's code obviously guiding the general design in
    a very major way. Goto80 has always done very interesting things with the
    SID, so from the outset the project was he and I brainstorming how it was
    going to work and who we could find to code it and also do general PETSCII
    gfx such as logos and other components. 4mat had been doing great and interesting things with his more adventurous and abstract demos with Atebit
    and Orb (he and iLKke did a Commodore PET demo previously), and iLKke has
    such a great visual flair (and is also a great chip musician and coder in
    his own right) - so it all fell into place in terms of us all having a
    pretty similar vision in regards to how we regarded retro tech and art aesthetics.

    - - - - - - - - - -

    CF: How was the production of the device achieved? How did you move from
    Art music and coding onto a physical cartridge format?

    TK: Once the music choices of Goto80s were totally locked in, 4mat got
    busy finalising the code and the design grew from this. Once a working template was in place we got Goto80 to finesse the tracks we had chosen. Consequently once we had a working CRT file, I started working finding a suitable PCB design, and luckily DDI had a great PCB already in existence
    which then Dale @ DDI and I configured to work with a transparent
    plexi-case that complemented the LEDs on the PCB that threw light upwards, bouncing back off the plexi back onto the DUBCRT logo that is etched on the
    PCB :) Also the pulsing red LED on the reset switch is a great touch,
    almost acting like the beating heart of the whole PCB haha.

    - - - - - - - - - -

    CF: I see from the website the cartridge has sold out, and pretty quickly.
    Are there plans to re-release the device?

    TK: It sold out in approximately two and a half hours, and was always
    meant to be a passion project and done in a small run. Luckily Tim at Shareware Plus in the UK has licensed the DUBCRT to do another batch of cartridges later in the year (Tim has re-released Paul Slocum's Cynthcart recently with new packaging and extra features).

    - - - - - - - - - -

    CF: There is an audio-only version available of the music. Was this
    created, I presume from feeding a "real" machine and not using emulation?

    TK: The audio version is an oddity in that I audio dumped the songs from
    the cartridge on a real C64 (6581SID) and a C64C (8580SID) - and then
    edited them into a stereo file with each version of the SID in left and
    right channel respectively. The DUBCRT is ultimately suited to the new SID chip (8580) but is still acceptable on a 6581 SID - just some odd quirks
    with filters and the like. The DUBCRT is however not suited to any NTSC machines, with some undesirable problems with speed and visuals!

    - - - - - - - - - -

    CF: Will there be a follow on version?

    TK: At this stage there is definitely plans for a DUBCRT2 - and actually
    the first batch of cartridges all have slotted EPROMS - so in theory there
    may be a chance people can just swap over the EPROM if we do a new version,
    but ultimately it would be nicer to do a whole new design, so that is the
    plan!

    - - - - - - - - - -

    CF: How do you feel about emulation? Do you think it has a valid place in retro community?

    TK: I think there is definitely a valid place for emulation in that it
    opens up accessibility for a project such as this - and we are planning to release a digital only version with VICE bundled maybe for those who have
    no experience with emulation. Large parts of the cart were done without
    even touching authentic hardware (I did a lot of the testing on my real machines here), with the code done in a PRG studio type environment.

    - - - - - - - - - -

    CF: What has the general feed-back been like?

    TK: There has been very good feedback so far - with people quite intrigued with the format and also the unusual nature of the graphics in that they
    really don't follow any conventions or standards, but they are more a
    homage to 60's and 70

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